Delete

Type
Immersive Spaces
Interaction
Body
Face
Context
Indoor
Year of Creation
2016

DELETE is an immersive, site-specific, interactive experience for young audiences. In 4 parts DELETE explores the different ways we experience the digital world, from consuming large amounts of information online to the creation of our virtual identity and the traces we leave behind.

Part.01 — Emerge
https://player.vimeo.com/progressive_redirect/playback/1198895149/rendition/1080p/file.mp4%20%281080p%29.mp4?loc=external&signature=db5791567575e332fa92b707e432d61ef51fd7e4bca2939d28dca0a229b3f9c6
Part.02 — Collect
https://player.vimeo.com/progressive_redirect/playback/1198895656/rendition/1080p/file.mp4%20%281080p%29.mp4?loc=external&signature=5f0352a6ef425d881f9ebd0828495441895204acee28fcd1055d5404f65e3155
Part.03 — Select
https://player.vimeo.com/progressive_redirect/playback/1198895894/rendition/1080p/file.mp4%20%281080p%29.mp4?loc=external&signature=902470a434056f9aa661fd6615268a619b9f2f6e515e3ef6c6977d1f2c4d8383
Part.04 — Identify
https://player.vimeo.com/progressive_redirect/playback/1198896192/rendition/1080p/file.mp4%20%281080p%29.mp4?loc=external&signature=b51efa3f211417d06dcd6157f8d0f4d197586e7063773bcd055be27372cde9b0
example of exhibition layout

DELETE is an immersive, site-specific, interactive experience for young audiences. In 4 parts DELETE explores the different ways we experience the digital world, from consuming large amounts of information online to the creation of our virtual identity and the traces we leave behind.

EMERGE (Part 1 of DELETE)
“Everything you put out in the virtual world makes the virtual world more real.”
A new human — This room is about the creation of a “new being” by combining all the different faces in the audience into one.

COLLECT (Part 2 of DELETE)
“We know more and understand less.”
A waterfall of data — This room is about the overwhelming amount of information we deal with every day, and it questions whether we are able to process or understand any of it.

SELECT (Part 3 of DELETE)
“Choices construct my world.”
A factory of truth — This room is about deconstructing data and creating new meaning. In Part 1, the audience was asked: “If you wanted to confirm that someone is human, what would you ask?” In this room, a disembodied character uses the audience’s different answers to compose new phrases.

IDENTIFY (Part 4 of DELETE)
“The virtual version of you is you.”
A mirror in front of a mirror in front of a mirror… — This room is about looking at your virtual self, at the multiple profiles you create online. It makes you question if what you’re facing is really you or someone else.

The DELETE scenography is inspired by our relentless use of screens, mobile phones, and tablets, by the fact that we now all live our lives through these devices. This is translated in the piece by the repeated use of large vertical monoliths, simulating these digital interfaces.

DELETE can be presented as a circuit following a specific order or as a free-moving experience with each part staged as a standalone piece.

Originally produced by
Youtheatre

Co-directed with

Michel Lefebvre

Sound Design
Kevin Gironnay

Presented at
2016, Eastern Bloc, Montreal (CA)

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